Source : ffkr.com
Virtual Reality (VR) refers to a computer-generated simulation that can be similar to or completely different from the real world. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible. As an immersive technology, it will transport users into a fully interactive 3D environment thereby providing a virtual environment to the user with the help of electronic devices ( such as special goggles with a screen or gloves fitted with sensors etc).
Virtual reality is extensively used in the architectural field these days with the coming of the digital era. It has got so much potential for architects and designers. Architects are using VR at various stages in the design process from the initial design mock-ups, to project collaboration, through the finishing touches that upgrade the design from good to great-looking, VR also possesses the capacity to sell an idea way better than any other medium.
Automotive industry, healthcare industry, retail, tourism, real estate, architecture, learning, and development are some of the fields where VR is already in use.
Importance of Virtual Reality in architecture.
One of the greatest challenges faced by architects is working with clients to convince them that a design works. Floor plans, 3D renderings and models are often used to convey an idea for a particular space within a design, and it is proved that to a greater extend VR helps in representing ideas in the right sense.
VR has become an integral part not just of presenting a project, but of the design process as well. It undoubtedly works as a presentation tool, allowing clients to gain an understanding of how a design will look to scale and at a more visceral level.
Low start-up costs, gaining a competitive edge, avoiding rounds of revision and the ability to replicate real-world scenarios are some of the benefits of using VR.
Virtual Reality architecture allows not only to explore inside virtual structures, interacting with them in the process but also to create immersive urban designs. There are 3 primary categories of virtual reality simulations used today: non-immersive, semi-immersive, and fully-immersive simulations. The unreal engine, unity, twinmotion, Fuzor are few among the large number of applications that support VR. Hololens, real 3D glasses, Samsung gear VR, Avegant glyph are all examples of types of equipment that supports Virtual Reality.
By looking deeper into past years, its highly evident that architecture has grown much over the last two decades, and technology has brought in the biggest changes with the most celebrated benefits,