Architecture in Motion
“When I look outside the door what do I see? An airplane flying over, a car passing by. Everything is moving. That is our environment. Architecture should deal with that”
- Frank Gehry
Motion in Architecture can be explained in two ways: procession or by superimposition.
In Processional Architecture, it is the static frame through which motion passes. It is built on static frames and has a fixed connection between the functional program and the user. The elimination of force and motion from the form is the basis of recent alternatives (e.g. sequential model). Through the multiplication and sequencing of static frames it introduces the idea of “dynamic” architecture.
Moving architecture changes its relation to an observer completely in still space. The changes that occur may be caused by an outside stimulus or can be completely random. It is easier to understand how a sudden breeze changes the observer’s feeling or perception of a particular space. Form is perceived in a space of virtual movement and force rather than within an ideal equilibrium space which caters (“performance envelope”). Architecture can be modeled not as a frame but as a mobile participant in dynamical flow.”
Aaron Betsky writes: “It is no longer enough [...] to make forms that make sculptural sense” To do that it is necessary to create a shift in technology and sensibility to be able to compose time based, topological designs.
Frank Gehry used motion as a modern way of expressing architecture who created the most expressive architectonic sculptures of today. His Guggenheim Museum in Bilbao (Spain,1992) represents the coexistence of stillness and motion, order and disorder. It attempts to capture frozen motion, his buildings express motion, at the same time very static and stable.
“No more static” Robert Konieczny
The idea of moving architecture by Polish architect Robert Konieczny, is to provide creative, adaptable building construction solutions. His buildings both dramatically transform and seamlessly integrate into their surroundings, resulting in a profound dialogue between structure and site. This Quadrant house shifts its focus from architect to inhabitant. The user becomes more important because it is the user who decides on the performance of the building at a given moment. The building itself can react better to the changeability of life, seasons or day cycle.
The dream of motion in architecture has been introduced almost 90 years ago in 1919 and it has evolved to a point where you can transform 3D-models and simulate buildings motion it in real and virtual environment through softwares like CAD/3D-animation, 3DStudio Max, Lightwave, Maya, Catia, Rhino, or CINEMA 4D.